When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Each Cleaner gains 5% of their total Copper in each Saferoom.
You can sense nearby Copper.
More Copper Piles spawn.
Gain 250 bonus Copper at the start of each level.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Each teammate gains 100 bonus Copper at the start of each level.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
- 10% Health
+ 1 Team Quick Slot Inventory
+ 2 Quick Slot Inventory
You can sense Food Items.
Adds a moderate amount of food items to the world. Food items restore an additional 3 Health.
+ 1 Quick Slot Inventory + 10% Use Speed
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
- 10% Health
+ 1 Team Extra Life
+2 Extra life
+10% Reduced Incap Trauma