+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
You have an additional 10% chance to not consume Accessories when used.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
When you stow your weapon, it reloads.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Gain + 10% Damage Resistance while you have Temporary Health.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 50% Accessory Damage - 15% Ammo Capacity
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health