You have an additional 10% chance to not consume Accessories when used.
5% Item Reuse chance that increases by 10% after every item used. Resets on Reuse.
Gadget Cost: 20 Sniper rifle bullets.
REPLACES: Quick Slot. FRAGILE
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Healing a teammate also applies 50% of the effect to you.
+ 50% Healing Efficiency
You can sense nearby Support Accessories.
More Support Accessories spawn.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
- 10% Health
+ 1 Team Support Inventory
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.