Each teammate gains 100 bonus Copper at the start of each level.
Gain 250 bonus Copper at the start of each level.
Each Cleaner gains 5% of their total Copper in each Saferoom.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 10% Team Stamina + 10% Team Stamina Regen
+2 Extra life
+10% Reduced Incap Trauma
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 25% Damage - 30% Health