+ 25 Health
+ 5% Damage Resistance + 5 Health
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 20% Weakspot Damage
+ 50% Ammo Capacity + 15% Reload Speed
+ 25% Ammo Capacity + 2.5% Bullet Damage
+ 10% Team Ammo Capacity + 3.5% Team Damage
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
You can sense nearby Copper.
More Copper Piles spawn.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 7.5% Bullet Damage + 200% Bullet Penetration
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
Each Cleaner gains 5% of their total Copper in each Saferoom.