Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Berserker
offense
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Ignore the pain
defense
+ 20% Melee Damage against Mutations
When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Vanguard
defense
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Adrenaline fueled
offense
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Marathon runner
mobility
No Movement Penalty for strafe and backpedal.
Glass cannon
offense
+ 25% Damage
- 30% Health
Mean Drunk
offense
+ 40% Melee Damage
Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Spiky bits
offense
+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity