- 10% Health
+ 1 Team Extra Life
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 1 Support Inventory + 15% Trauma Resistance
When a horde is triggered, your team gains 20 Health.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
After you kill a Mutation, the next time you damage a Mutation is guaranteed to cause them to Stumble.
+5% Stumble Damage
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 20% Reload Speed + 25% Weapon Swap Speed
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.