Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 10% Bullet Damage + 15% Effective Bullet Range
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
- 5% Health
+ 1 Team Offensive Inventory
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 75% Use Speed - 5% Damage Resistance