This deck is a part of my Cleaner Lore Series. It is in no way perfect but simply tailored to the characters and their stories. I thought it would be a fun idea to create this, and it relies on working with your team as the game intended.
Cleaner
Tags
meleefront-linerlooter
50%0 vote
Belligerent
talent
Gain a stacking 4% increase to Damage each time a Horde is called up to 6 stacks (30-second cooldown between Hordes). Stacks are reset when a Cleaner is incapped or killed.
Defensive Maneuver
mobility
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
Durable
defense
+ 15% Trauma Resistance
+ 5 Health
+ 20% Fire resistance
Fit as a Fiddle
defense
Team effects
+ 20% Team Bolstered Health
+ 5 Team Health
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Hydration pack
defense
+ 35 Health
- 15% Ammo Capacity
Second chance
defense
+ 1 Extra Life
+ 15 Health
+ 25% Bleed out Resistance
True grit
defense
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
Wooden armor
defense
+ 30%Trauma Resistance- 100% Fire Resistance
Rhythmic Breathing
mobility
+ 40% Stamina
Olympic sprinter
mobility
+ 30% Sprint Efficiency
- 7% Damage Resistance
Soften Up
offense
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Trigger control
offense
Precision Kills with guns grant
+ 0.5% Accuracy until the end of the level.
Ignore the pain
defense
+ 20% Melee Damage against Mutations
When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Spiky bits
offense
+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity