+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 50% Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
Healing a teammate also applies 50% of the effect to you.
- 10% Health
+ 1 Team Support Inventory
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 2 Quick Slot Inventory