When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.
Gain + 10% Damage Resistance while you have Temporary Health.
While crouching, gain 10% Damage Resistance and 40% Accuracy.
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
+ 20% Team Bolstered Health + 5 Team Health
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When you stow your weapon, it reloads.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.