+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
You can sense nearby Copper.
More Copper Piles spawn.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
+ 20% Team Bolstered Health + 5 Team Health
+ 50% Ammo Capacity + 15% Reload Speed
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 25% Damage - 30% Health
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
- 10% Health
+ 1 Team Extra Life
You have an additional 10% chance to not consume Accessories when used.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
When you use a Medical Accessory, it also heals 3 Trauma to the target.