You can sense nearby Support Accessories.
More Support Accessories spawn.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Healing Efficiency
When you use a Medical Accessory, all teammates heal for 8 Health.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
No Movement Penalty for strafe and backpedal.
- 10% Health
+ 1 Team Quick Slot Inventory
Each teammate gains 100 bonus Copper at the start of each level.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 1 Support Inventory + 15% Trauma Resistance
+ 20% Trauma Resistance
+ 20% Team Overheal + 5% Team Healing Efficiency