+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
- 10% Health
+ 1 Team Extra Life
+2 Extra life
+10% Reduced Incap Trauma
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 20% Trauma Resistance
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 30% Trauma Resistance - 100% Fire Resistance
+ 1 Support Inventory + 15% Trauma Resistance
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
When a horde is triggered, your team gains 20 Health.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
- 5% Health
+ 1 Team Offensive Inventory