- 10% Health
+ 1 Team Extra Life
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
+ 2 Quick Slot Inventory
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
+ 25% Damage - 30% Health
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 50% Ammo Capacity + 15% Reload Speed
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 30% Reload Speed - 5% Damage Resistance