When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 20% Team Bolstered Health + 5 Team Health
Gain + 10% Damage Resistance while you have Temporary Health.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
+ 20% Team Overheal + 5% Team Healing Efficiency
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 40% Reload Speed with Shotguns.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma