+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 40% Reload Speed with Shotguns.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 50% Reload Speed DISABLES: Aim Down Sights
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 30% Weakspot Damage DISABLES: Aim Down Sights
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.