Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Each teammate gains 100 bonus Copper at the start of each level.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 20% Team Bolstered Health + 5 Team Health
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Melee kills heal 1 Health and 0.1 Trauma.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
- 10% Health
+ 1 Team Extra Life