Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Each teammate gains 100 bonus Copper at the start of each level.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 20% Reload Speed + 25% Weapon Swap Speed
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
When you stow your weapon, it reloads.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.