Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Melee kills heal 1 Health and 0.1 Trauma.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Gain + 10% Damage Resistance while you have Temporary Health.
Take 1 less damage from all Ridden.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.
Each teammate gains 100 bonus Copper at the start of each level.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights