A deck working around expired T5.
The gadget consumes rifle ammo to deal aoe weakspot+fire damage -> building up on ammo and/or weakspot damage (+ pyro card) is a smart thing to increase the usage -> Jim/Hoffmann
Even if it has alot of temp-health potential -> food scavenger for healing lategame (since the healing utility slot is blocked and you don't always have a dedicated healer in the team)