+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Take 1 less damage from all Ridden.
Melee kills heal 1 Health and 0.1 Trauma.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
You can sense Food Items.
Adds a moderate amount of food items to the world. Food items restore an additional 3 Health.