At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
Healing a teammate also applies 50% of the effect to you.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 50% Healing Efficiency
+ 50% Accuracy DISABLES: Aim Down Sights
When you stow your weapon, it reloads.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 2 Support Inventory
+ 30% Weakspot Damage DISABLES: Aim Down Sights
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 75% Ammo Capacity - 5% Move Speed
Gain 250 bonus Copper at the start of each level.
+ 40% Reload Speed with Shotguns.