Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
When you stow your weapon, it reloads.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 25% Damage - 30% Health
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
No Movement Penalty for strafe and backpedal.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 75% Accessory Damage - 25% Swap Speed
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).