+ 20% Team Overheal + 5% Team Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
You can sense nearby Support Accessories.
More Support Accessories spawn.
Each teammate gains 100 bonus Copper at the start of each level.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
- 10% Health
+ 1 Team Support Inventory
When a horde is triggered, your team gains 20 Health.
- 10% Health
+ 1 Team Extra Life
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
You have an additional 10% chance to not consume Accessories when used.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.