+ 50% Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 20% Team Overheal + 5% Team Healing Efficiency
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 40% Reload Speed with Shotguns.
+ 50% Ammo Capacity + 15% Reload Speed
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+2 Extra life
+10% Reduced Incap Trauma
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
- 10% Health
+ 1 Team Extra Life
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.