Melee kills heal 1 Health and 0.1 Trauma.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 35 Health - 15% Ammo Capacity
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 5% Damage Resistance + 5 Health
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 25 Health
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 30% Stamina Regeneration + 5 Health
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 1 Support Inventory + 15% Trauma Resistance
+ 20% Weakspot Damage
+ 50% Use Speed + 10% Stamina
Kills while at Critical Health recover 1 Health.