You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 1 Support Inventory + 15% Trauma Resistance
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 50% Healing Efficiency
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
Healing a teammate also applies 50% of the effect to you.