Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 25% Damage - 30% Health
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
+ 20% Team Bolstered Health + 5 Team Health
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 30% Weakspot Damage DISABLES: Aim Down Sights
+ 30% Weakspot Damage - 5% Damage Resistance
+ 20% Weakspot Damage
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
Each Precision Kill gives 5% increased Weakspot Damage for 10 seconds.
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.