This deck is a part of my Cleaner Lore Series. It is in no way perfect but simply tailored to the characters and their stories. I thought it would be a fun idea to create this, and it relies on working with your team as the game intended.
Cleaner
Tags
looterspeedrunsupport
100%1 vote
Ammo Scavenger
utility
You can sense nearby Ammo.
More ammo spawns.
Support Scavenger
utility
You can sense nearby Support Accessories.
More Support Accessories spawn.
Weapon Scavenger
utility
You can sense nearby weapons.
More weapons spawn.
Copper Scavenger
utility
You can sense nearby Copper.
More Copper Piles spawn.
Food scavenger
talent
You can sense Food Items.
Adds a moderate amount of food items to the world. Food items restore an additional 3 Health.
Lucky pennies
utility
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Money grubbers
utility
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Defensive Maneuver
mobility
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
Offensive Scavenger
utility
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
Sadist
talent
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health.
Can only trigger once per second.
Stealthy Passage
defense
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted.
DISABLES: Quick Slot
Team effects
Gain 25 Copper per success.
Breakout
utility
Breakout: Hold [F] to free yourself from Grabs.
+ 50% Breakout Cooldown Reduction. (Base 60 seconds).
Headband magnifier
utility
+ 125%Use SpeedWhen you take damage, you have a chance to be blinded for 1 second.