Melee kills heal 1 Health and 0.1 Trauma.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 50% Ammo Capacity + 15% Reload Speed
Turns your Bash into a Knife that counts as a Melee weapon.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 50% Healing Efficiency
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
When you stow your weapon, it reloads.
+ 2 Support Inventory
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
+ 30% Weakspot Damage - 5% Damage Resistance
+ 20% Weakspot Damage
+ 20% Stamina + 20% Sprint Efficiency + 5 Health