Each teammate gains 100 bonus Copper at the start of each level.
Gain 250 bonus Copper at the start of each level.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Each Cleaner gains 5% of their total Copper in each Saferoom.
+ 35 Health - 15% Ammo Capacity
- 5% Health
+ 1 Team Offensive Inventory
- 10% Health
+ 1 Team Support Inventory
+ 10% Team Stamina + 10% Team Stamina Regen
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
You can sense nearby Support Accessories.
More Support Accessories spawn.