[Work In Progress]
The goal of that deck is to play at 40 max health and be undestructible.
This deck aim to play as 1 Tank as frontliner and 2 or 3 DPS (+utility) and avoid any need of a doc
50%0 vote
Battle lust
defense
Melee kills heal 1 Health and 0.1 Trauma.
Berserker
offense
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Numb
defense
Gain + 10% Damage Resistance while you have Temporary Health.
Spiky bits
offense
+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Motorcycle helmet
defense
+ 15% Damage Resistance
+ 10 Health
DISABLES: Aim Down Sights
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Pumped Up
stat
Your Temporary Health decays 20% slower.
1 Additional Pain Meds spawns in each map.
+ 5% Health
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Hunker Down
defense
While crouching, gain 10% Damage Resistance and 40% Accuracy.