While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+2 Extra life
+10% Reduced Incap Trauma
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
Gain 250 bonus Copper at the start of each level.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
- 5% Health
+ 1 Team Offensive Inventory
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost