The first 10 cards are mandatory, rest can be adapted to the situation.
With Doc and this build you will carry your team thanks to an absurd amount of heals, trauma resistance and utility.
Cleaner
Tags
nightmaremedic
50%0 vote
Support Scavenger
utility
You can sense nearby Support Accessories.
More Support Accessories spawn.
Shoulder bag
defense
+ 2 Support Inventory
Charitable soul
defense
Healing a teammate also applies 50% of the effect to you.
Emt Bag
defense
+ 50% Healing Efficiency
Rousing speech
utility
Team effects
Teammates are healed for an additional 10 Health when revived
+ 50% Team Revive Speed
+ 10% Team Reduced incap Trauma
Medical professional
defense
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Combat medic
defense
+ 50% Use Speed
Heals teammates for an additional 20 Health when you revive them.
Group therapy
defense
When you use a Medical Accessory, all teammates heal for 8 Health.
Experienced EMT
defense
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Fanny Pack
defense
+ 1 Support Inventory
+ 15% Trauma Resistance
Hydration pack
defense
+ 35 Health
- 15% Ammo Capacity
Marked for death
utility
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Life insurance
defense
+2 Extra life
Team effects
+10% Reduced Incap Trauma
Inspiring sacrifice
defense
Team effects
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Shredder
offense
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)