You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
When you stow your weapon, it reloads.
+ 7.5% Bullet Damage + 200% Bullet Penetration
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 25% Damage - 30% Health
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.