+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
Take 1 less damage from all Ridden.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
Healing a teammate also applies 50% of the effect to you.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You have an additional 10% chance to not consume Accessories when used.
+ 2 Support Inventory
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.