When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
Gain 250 bonus Copper at the start of each level.
You have an additional 10% chance to not consume Accessories when used.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 20% Team Bolstered Health + 5 Team Health
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
+ 20% Team Overheal + 5% Team Healing Efficiency
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 40% Stamina
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.