+ 20% Trauma Resistance
+ 20% Team Bolstered Health + 5 Team Health
Gain + 10% Damage Resistance while you have Temporary Health.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Take 1 less damage from all Ridden.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 30% Trauma Resistance - 100% Fire Resistance
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 50% Healing Efficiency
While crouching, gain 10% Damage Resistance and 40% Accuracy.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.