Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 20% Team Bolstered Health + 5 Team Health
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
Each teammate gains 100 bonus Copper at the start of each level.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 40% Reload Speed with Shotguns.
+ 50% Accuracy DISABLES: Aim Down Sights
- 5% Health
+ 1 Team Offensive Inventory
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
You can sense nearby Copper.
More Copper Piles spawn.
+ 50% Reload Speed DISABLES: Aim Down Sights
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.