+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Melee kills heal 1 Health and 0.1 Trauma.
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights