Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 7.5% Bullet Damage + 200% Bullet Penetration
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
+ 10% Bullet Damage + 15% Effective Bullet Range
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 10% Team Ammo Capacity + 3.5% Team Damage
You can sense nearby weapons.
More weapons spawn.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 25% Damage - 30% Health
+ 30% Reload Speed - 5% Damage Resistance
+ 30% Weakspot Damage - 5% Damage Resistance
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control