+ 30% Trauma Resistance - 100% Fire Resistance
+ 1 Support Inventory + 15% Trauma Resistance
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 50% Healing Efficiency
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 2 Support Inventory
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
When a horde is triggered, your team gains 20 Health.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 20% Team Bolstered Health + 5 Team Health
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Healing a teammate also applies 50% of the effect to you.
+ 20% Trauma Resistance