You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
You can sense nearby Ammo.
More ammo spawns.
You can sense nearby weapons.
More weapons spawn.
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense Food Items.
Adds a moderate amount of food items to the world. Food items restore an additional 3 Health.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Each Cleaner gains 5% of their total Copper in each Saferoom.
Gain 250 bonus Copper at the start of each level.
You can sense nearby Copper.
More Copper Piles spawn.
Each teammate gains 100 bonus Copper at the start of each level.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.