+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 50% Healing Efficiency
+ 20% Team Overheal + 5% Team Healing Efficiency
Heal 6 Health over 7 seconds to nearby teammates.
Gadget Cost: 60 Pistol bullets.
REPLACES: Offensive Slot
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When you use a Medical Accessory, all teammates heal for 8 Health.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Melee kills heal 1 Health and 0.1 Trauma.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 1 Support Inventory + 15% Trauma Resistance