When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+ 50% Ammo Capacity + 15% Reload Speed
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
- 10% Health
+ 1 Team Extra Life
Precision Kills grant 5% Reload Speed for 5 seconds (stacking up to 10 times).
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Each teammate gains 100 bonus Copper at the start of each level.
You can sense nearby Copper.
More Copper Piles spawn.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Gain 250 bonus Copper at the start of each level.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 25% Damage - 30% Health
+ 8% Move Speed