You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 2 Support Inventory
Healing a teammate also applies 50% of the effect to you.
+ 50% Healing Efficiency
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When you use a Medical Accessory, all teammates heal for 8 Health.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 1 Support Inventory + 15% Trauma Resistance
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+2 Extra life
+10% Reduced Incap Trauma