This deck is a part of my Cleaner Lore Series. It is in no way perfect but simply tailored to the characters and their stories. I thought it would be a fun idea to create this, and it relies on working with your team as the game intended.
Cleaner
Tags
medicsupport
50%0 vote
Vitamins
defense
+ 25 Health
Fresh bandage
defense
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Antibiotic Ointment
defense
+ 25% Healing Efficiency
When you use a Medical Accessory, the target gains 20 Temporary Health.
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Emt Bag
defense
+ 50% Healing Efficiency
Experienced EMT
defense
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Field surgeon
defense
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Medical professional
defense
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Poultice
defense
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Support Scavenger
utility
You can sense nearby Support Accessories.
More Support Accessories spawn.
Shoulder bag
defense
+ 2 Support Inventory
Combat medic
defense
+ 50% Use Speed
Heals teammates for an additional 20 Health when you revive them.
Medical expert
defense
+ 50% Revive Speed
When you use a Medical Accessory, it also heals 1 Trauma to the target.
Team effects
+ 15% Healing Efficiency
Smelling Salts
utility
+ 200% Revive Speed
Miraculous recovery
defense
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.