- 10% Health
+ 1 Team Extra Life
+ 1 Team Quick Slot Inventory
+ 1 Team Support Inventory
- 5% Health
+ 1 Team Offensive Inventory
+ 10 Team Health
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
When a horde is triggered, your team gains 20 Health.
Each teammate gains 100 bonus Copper at the start of each level.
+2 Extra life
+10% Reduced Incap Trauma
+ 25% Damage - 30% Health
+ 10% Team Ammo Capacity + 3.5% Team Damage
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 10% Team Stamina + 10% Team Stamina Regen
Each Cleaner gains 5% of their total Copper in each Saferoom.