When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
- 10% Health
+ 1 Team Extra Life
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 1 Support Inventory + 15% Trauma Resistance
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 25% Damage - 30% Health
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
+2 Extra life
+10% Reduced Incap Trauma
+ 1 Team Quick Slot Inventory
You can sense nearby Quick Accessories.
More Quick Accessories spawn.